Tuesday, January 31, 2012

Assignment Two

Boy oh boy!
Talk about an assignment, with only knowing the basics, I have managed to maneuver my character through space, changing scale as he comes closer and goes further. One thing I struggled with was getting realistic hops and bounces from my character. I'm sure I should have it figured out by next assignment, but it was a real bother for me, especially since I am used to drawing frame by frame. I am glad to have found out the pegging system along with some other nifty tricks in After Effects.

Let the real work begin.

Thursday, January 26, 2012


For this project, My character is a professional hopscotcher performing for a crowd. Taken by his game he ends up hopsctoching in the clouds to challenge his skill and until he misses one leading to his possible death.

Tuesday, January 24, 2012

Assignment One

The assignment was to create a multiple layered environment and to have a pegged character as well. At first, I was not sure how I was going to approach the assignment, so I began by scanning in some drawings. I continued by masking and digitally painting on top of the top. My end result, I am quite pleased with, I was able to enhance the texture of the paper and stroke of the pencil to create something that makes digital appear totally analog. One of the difficulties I had with this assignment was scaling down my idea as well as developing concept. Daydreaming.
For this assignment I will have my character walk amongst the clouds, where he is then greeted by a creature very different than him, all apart of his imagination.